The tech worked! It was a small change. Users downloaded the content onto their phones. Everyone downloaded the app to play it ahead of time. That’s astonishing. Most people purchased tickets ahead of time, and had the app all ready to go.
There are multiple live and VR scenes, alternating.
We aren’t able to control playback simultaneously. Not yet. So instead of asking everyone to press play again and again on each scene, we had one long file with a countdown in between VR and Live scenes. This the actors need to execute each scene in the same amount of time. We had the big long video playing on my laptop from the booth. The actor could see it clearly, and synced the scenes perfectly.
Sure, the blacklight didn’t work. And one of our actresses broke a toe. But the play went great!
I swear, nothing seems simpler right now than doing a regular play, with a script already written and good, and with no new technology to create. I’m tempted to do one as a vacation.
The audience took their cues clearly, bringing the cardboards up to their heads on time. Our timer sometimes has background material, like the setting for the next scene minutes before the action begins. I was happy to see some in the audience looking into their headsets, drawn to the light inside the box, before it was time. Maybe a LIVE VS. VR show would be worth doing, a battle between stage and screen.