Bleeding Edge

These days, I’ve been saying, “Good Question” a lot.

Ok!  So how do we get 30 google cardboards to show the audience the VR footage all at the same time?

The first idea was to stream it from a server we bring.  We tried it in previews, and it didn’t work.

Our next idea is to get people to download the footage from our server and play it in the phone, and everyone presses play on a “1…2…3!”  That’s what we’ll do on our next performance.

There’s something inviting about the very new things, the feeling of, “no one knows how to do this, so come contribute!”  Already, of course, people are trying to set rules on how to effectively make VR experiences, how to shoot, how to cut and edit.  I don’t care for these.  And I certainly don’t care much for a VR vs. Theater discussion.  Knowing too much about what you’re doing, deciding that you’re an expert, is the best way to sap the soul from the work.

The same way there are too many bad sequels out there, or when a director can tell an actor, “that was good,”  and in the next run, it’s ruined.

Going first is fun.  It’s an assurance that you’re doing something real.